278 Items
Targets: All Old World Residences
Riot Intensity: -50%
Targets: All Residences
Chance of Fire: -2
Targets: All Residences
Happiness: 5
Targets: All Fire Stations
Extinguish Speed: 50%
Healing Speed: 10%
Targets: All Fire Stations
Additional Units: 1
Reduces the happiness necessary for the to respond to calls.: -10
Targets: All Old and New World Residences, except Scholar Residences
Chance of Fire: -5
Happiness: 10
Max. Residents: 10%
Bonus Income: Market +1 Supply, Bread +1 Supply, Sewing Machines +1 Supply, University +1 Supply, Spectacles +1 Supply, Light Bulbs +1 Supply, Champagne +1 Supply, Steam Carriages +1 Supply, Chocolate +1 Supply
Targets: All Residences
Happiness: 3
Targets: All Pubs
Targets: All Residences
Bonus Income: Pub +2 Money
Bonus Supply: Pub -> Church
Targets: All Residences
Bonus Supply: Pub -> Sausages, Pub -> Bread, Pub -> Beer, Pub -> Church
Targets: All Residences
Bonus Income: Pub +5 Money
Bonus Supply: Pub -> Beer
Targets: All Residences
Income Per House: 5%
Targets: All Residences
Workforce: 10%
Targets: All Residences
Bonus Supply: University -> Variety Theatre
Workforce: 15%
Targets: University
Attractiveness: 15
Targets: All Residences
Bonus Income: University +5 Money
Chance of Illness: -5
Targets: All Churches
Targets: All Churches
Maintenance Cost: -100%
Targets: All Churches
Attractiveness: 7
Targets: All Residences
Bonus Supply: Church -> Schnapps, Church -> Pub, Church -> Beer
Impact of working conditions: -35%
Targets: All Residences
Impact of working conditions: -50%
Bonus Supply: Church -> Rum
Happiness: 10
Targets: All Old and New World Residences, except Scholar Residences
Max. Residents: 20%
Bonus Income: Fish +2 Supply, Bread +2 Supply, Canned Food +2 Supply, University +2 Supply, Coffee +2 Supply, Light Bulbs +2 Supply, Champagne +2 Supply, Steam Carriages +2 Supply, Chocolate +2 Supply, Fried Plantains +2 Supply
Chance of Illness: -5
Riot Chance: -5
Targets: All Residences
Chance of Illness: -2
Targets: All Hospitals
Maintenance Cost: -100%